
The Kaiou 7.5c patch has been released! Continue after the jump for the changelog and download link. Read the rest of this entry »
Archive for September, 2011
Kon Offline version 1.2.0 has finally been released. Sorry that it took so long. I kept testing the Kon 1.5.0 engine. While it’s not perfect, it’s probably as good as I’m going to get it for a while (interest in this project is a bit waning as of late).
I’ve redone the way the LB Brain stores things drastically. Before it was split–questions in one file, everything else in another. That’s no longer the case. It’s all back down to one lb.brain file. This version also has what I call “Answer Search.” This uses the kon.brain file. Basically both files are now required to make Kon work (if you use that new function).
Basically “Answer Search” tries to find the appropriate answer to something that you’re saying. It doesn’t always work, and sometimes it has to be pretty specific, but eh.
You: My skills with a sword are highly venerated.
Kon: Too bad they’re all fabricated.
You: I can’t rest ’til you’ve been exterminated.
Kon: Then perhaps you should switch to decaffeinated!
You: I’ll leave you devastated, mutilated, and perforated!
Kon: I’ll leave you devastated, mutilated, and perforated.
Binaries: Download
Picture this scene. The heroes have chased the alien invader who is threatening to destroy Earth back to his ship. They enter the ship and find him in a strange room. The alien begins to laugh and the room glows and sucks out the ability for the heroes to use their boosts and items. A battle begins with those conditions applied.
Hard to imagine that such a thing is possible in Kaiou. Up until version 7.5c it WAS impossible (except for, perhaps, the honor system between players and DMs). Not any more though! Now the DM who started the battle can tell the bot that this battle will not allow boosting and items to be used.
