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#6357 Bad Movie [Mon/Tues]days

Posted by Iyouboushi on 15 February 2012 - 11:26 AM

NEXT TIME ON BAD MOVIE MONDAY (2/20/2012)

Posted Image
CAPTAIN AMERICA (1990 version)


During World War II, a brave, patriotic American Soldier undergoes experiments to become a new supersoldier, "Captain America." Racing to Germany to sabotage the rockets of Nazi baddie "Red Skull", Captain America winds up frozen until the 1990s. He reawakens to find that the Red Skull has changed identities and is now planning to kidnap the President of the United States. Is he a bad enough dude to save the president?

RELEASE DATE: December 14, 1990
IMDB Rating: 2.9/10
PURCHASE: Amazon ($19.98)


This movie is so bad that it killed Captain America for 21 years..


#6325 Untitled FFRPG 6d Novel

Posted by Iyouboushi on 08 February 2012 - 11:56 PM

Chapter 1: Kashuzar

The Mighty Sea Kraken, a ship that certainly did not live up to her name, was floating along the Levithan Sea heading south to a little obscure town known as Mura. Standing on the deck of the ship stood a five foot ten inch lightly tanned Hume with short dark brown hair and dark green eyes. The man crossed his arms and sighed. He hated traveling by boat. Humes were meant to stay on land, he always said. The slight rocking of the boat was starting to make him feel ill and the smell of the salty air was overpowering his senses.

“What's the matter Kashuzar?” It was his female companion that spoke. He looked up at her, as she stood two inches taller than him. She had a dark tan, bright blue eyes and a large smile across her face. She had jet black hair with strange purple streaks. Her hair reached the bottom of her neck and was parted at the sides on the top and it covered her ears. Her pointed ears. She was an Elf. Perhaps one of the last, he reflected. “Don't you like the sea?”

“No,” he answered her plainly. She gave a laugh and looked at him. Those eyes he thought. Just like when I met you.

“A pity,” she said as she walked to the edge of the deck and peered over the side.

“Nauthima,” he said to her. She looked back at him. “Are you sure you know what you are doing?”

It was a month ago that Nauthima had approached him and told him of her plan. “I need to go to Mura,” she had said at the time. “A powerful man is offering a reward for some help with a task that he has.” He thought it strange that she would risk being exposed—the penalty for being an Elf was death—and she refused to say any more of the matter at the time. But he knew that when she set her mind to something it was futile to try and talk her out of it.

“Of course I do,” she said.

“Would you care to explain what it is you hope to achieve by helping this Lord Azagba Ordelle of Mura?”

“Powerful lords have powerful networks of people and intel,” she said. Her smile faded. “I intend to use him to locate my missing armor and weapons; the ones that were stolen from me.” She turned back and faced out towards the water once more.

He nodded and remembered well. When he had found her ten years ago she was stripped down to a sleeveless shirt and shorts. She had complained that her equipment was taken from her and made it her mission in life to find it. For ten years the two traveled across the lands in search of it but the searches came up futile. He had urged her to let it go but she refused. Was she really that attached to the stuff?

“Land-ho!” she shouted.

“At last,” Kashuzar said aloud.

“Let us return below and armor ourselves.”

Kashuzar slipped on his dark brown leather boots, black gloves, a black long-sleeved shirt and dark blue pants. Then he attached his sword behind his right shoulder and a wooden shield to his back. Nauthima had slipped on a dark blue long-sleeved shirt, a pair of black pants, dark brown leather boots and fingerless black gloves. Her longsword was attached at her waist on the left side.

Together they departed the ship and stepped foot into Mura. Both took a look around. Kashuzar could see a path made of light colored stones that led into a small village. But beyond the village and to their sides there was so much green all around them. “It seems that the scorching has not touched this land,” he said amazed. Much of the mainland had been destroyed in the war ten years ago.

“So green,” Nauthima said. “It reminds me of my true home.”

Her true home, he thought. Nauthima was always reminding him that she did not truly belong in “this world,” though he could never understand what she was talking about. Others would have hanged her for her blasphemy yet I go off on wild adventure with her. I must be as insane as Morcubus the Crimson.

Ahead of them a white furry Moogle waved at them and was floating closer.

“Hello, Kupo! You must be the expected adventurers,” it said with a grin. “Welcome to Mura the most peaceful village in the whole world. And the greenest.” It gave a small spin.

Kashuzar sighed as Nauthima took a step forward and began to pat the Moogle on the head. “Aren't you just a cute little Moogle?”

The moogle gave another short spin and gave off a Moogle squee of joy. “Kupo! You're much nicer than the last batch of people to arrive.”

“Really? How did they act?” she inquired as Kashuzar took a step forward and stood to her left.

“They were really rude, Kupo!” The Moogle looked down at the ground and shook his head. “They pushed me aside and went off to meet up with Lord Azagba. I'm not sure what happened to them after that, Kupo.”

Nauthima gave the Moogle a small hug. “I am sorry to hear that. By the way, is there a tavern in this village?”

The Moogle gave a curt nod. “There is, Kupo.”

“Great! Can you tell me how to get there?”

“You spent all your gil on this voyage, Nauthima,” Kashuzar said to her. “And I refuse to pay for you this time.”

Kashuzar noticed the Moogle watching them, then it looked up at Nauthima. “Here, Kupo.” It reached into a pouch and pulled out a small piece of parchment and 10 gil coins. He handed both to Nauthima, who gave a wide smile as she unrolled the parchment to reveal a badly drawn map of Mura. “The tavern is the first building on the right upon entering the town, Kupo. Have a drink on me!”

“Thanks. You're such a nice Moogle,” he heard her say as she pat the Moogle on the head again. “Come on Kashuzar, I think we should go relax at the tavern first before we see Lord Azagba. Don't you agree?”

He sighed. “It would be nice to rest my legs and allow them to adjust to being on land once more. But don't drink too much.”

“Oh I won't,” she said. He could see her fingers crossed behind her back. “Goodbye Moogle,” she added waving with her other hand.

“Truly the Moogle benevolence knows no bounds, Kupo!” it said with a wave back and small spin.

The two took to the stone road and entered the town. He took in his surroundings. The buildings were all made out of wood. There was a fountain in the center of town, or at least it would be a fountain if it was working. It was awfully quiet. He glanced up and saw that the sky was a bright blue; not a cloud in the sky and was perhaps mid day at the latest.

Together they entered the tavern and only saw a handful of people inside the wooden structure. A few people, dressed in rags and looking rather poor, were seated around the bar area. In the corner of the tavern sat a Mithra with a white face that stood out from her brown fur. He noticed that her head tilted when they entered but none of the other townsmen seemed to take notice of them.

“I'll take the strongest drink you have for 10 gil,” Nauthima announced as she took a position at the bar, leaving Kashuzar at the entrance.

The barkeep swiped the 10 gil that she had put down and pulled out a slightly-dirty glass from behind the bar and filled it with a strange blue liquid. “You're new here, aren't ya?” he asked her as he slid the drink to her. Several of the patrons all turned their attention upon her. Kashuzar's eyes glanced at the Mithra to see that her eyebrows were raised and her eyes were focused straight on Nauthima.

This is folly, he thought. That Mithra will know something is different about her. If she's discovered..

“I am indeed sir,” Nauthima said and his eyes turned back to her. Both looked at the liquid in the glass and she took the glass with her right hand, lifting it up in the air. “Well then, let us see just how good this stuff is.” Slowly she put the glass to her mouth, took a breath, and, as the barkeep tried to object, downed the entire thing in one gulp before slamming the glass back down upon the counter.

The barkeep chuckled and shook his head. “You're in for quite a surprise, I tell ya what miss.” Several of the patrons were holding their breaths now, waiting to see what became of the strange woman that stood in the tavern.

“Kashuzar,” Nauthima said stepping backwards away from the bar. “I'm afraid I feel strange. I feel..” she stopped speaking. He quickly rushed to her side. “Wh—what is this place?”

The barkeep's eyes glanced up at Kashuzar. “Care to try your luck as well?”

“No thank you. I do not wish to end up like my friend here.” He lowered his voice to a whisper. “Come on, I better take care of you before you do something crazy or stupid. Or both.” He placed his right hand on her shoulder.

“Don't touch me stranger!” Nauthima shouted and pushed his arm off of her. He looked at her eyes and saw she was having a hard time keeping them straight. And the color, it looked off.

The barkeep broke off into a laugh. “Seems ya've got a bit of a problem, but don't you worry none. She'll be right as rain after some sleep.”

“Sorry Horus, but it's back to work for me,” he heard one patron say as he stood and exited the tavern.

“Sure, if she doesn't hurt me first. What exactly did you give her?” Kashuzar asked the barkeep but keeping his eyes focused on Nauthima.

“Just some Lamia juice mixed with my own special tonic.”

“You fool,” Kashuzar said. “Lamia juice causes confusion. You just caused confusion in a fully armed person.”

“Stay back!” Nauthima shouted at him. “I won't hesitate to attack if you get too close!” Her hand went to the top of her sword hilt, ready to draw at any moment.

Just great. He looked at the barkeep now. “Perhaps you would help me out here?” The barkeep shrugged. Not interested at all in my problems. He puffed out his chest a little and lowered his voice. “I have a sword that is within my reach. I will not hesitate to use it if you do not wish to take responsibility and help me out.”

“Okay, okay,” the barkeep said as his forehead broke out into a sweat. “Keep your sword sheathed.” He turned to the two remaining patrons. “You two, help me out here will ya?” The two patrons slid up off their seats as the bartender reached beneath the bar to reveal a large pan.

Together the four leaped at Nauthima. Outnumbered, the drunken Nauthima was held tight and smacked upside the head with the large pan. CLANG! Her body collapsed to the ground. “I hate getting involved,” the barkeep said looking at Kashuzar. “You can put her over there,” he pointed to an empty corner, “until she comes to. After that I expect you two to leave.”

“Understood,” Kashuzar awknowledged. He reached into his pocket and set 20 gil onto the counter. “I do apologize, sir. Please accept this for the trouble I put you through.”

He lifted Nauthima up and set her into the empty seat as the barkeep swiped the gil.

“Hey Horus,” one patron shouted. “We helped, we deserve some o'that too!”

“Fine, fine,” he heard Horus say.

“Thanks for the coin, but tis time for us to return to work,” he heard a second later. He watched the two patrons leave and felt the Mithra's eyes watching them from across the room. And the tavern fell silent as Kashuzar closed his eyes in deep thought.


#3739 I'll Review the Top 100 Pop Songs of 2010

Posted by Dead on 14 January 2011 - 09:39 AM

My turn. I like what I like musically, (that being rock, hard rock, metal, alternative) and hate just about everything else. I'll use the same rating system as James So expect lots of zomg or suicide smileys from me. Also, Im watching these as well as hearing them so yay for extra torture.

first off #100, Lover Lover.

As James said, its not the worst thing I've ever heard, in fact it's not that bad. The lyrics while trudging the same old path as always, are especially bad with grahmmer, and a bit repetitive. Hearing this a few times wouldn't kill me, but would definately start to get on my nerves. The video really has nothing to do with the song really. Basically some kids playing around and people moving out of thier house while some lady walks around and a guy plays guitar. whoopee.
I give this the same score as James, :|

#99, Try Sleeping With A Broken Heart

I envy James for not watching the videos for these. This possibly is one of the lamest videos and songs I've ever heard. Its obvious that Alicia can sing but it is not apparent in this song. It sounds at first like some crap 80's casio piano song with singing thrown (literally) on top of it. The video at first is just typical fare, her walking about in an empty urban landscape singing alone, then all of a sudden she develops mutant powers and heals a dog out of nowhere. She struts about in a horrible purple unitard and chases some guy in a hood around (even laughably flying with MK movie style bad special effects) everything she does is cloaked in girly pink/purple after effects (these are her powers I assume) and she even gives a craptastic nod to Tron with pinky/purple motorcycle lines. ugh. This song quickly got on my nerves and just kept annoying me as it went on. However for the video's laughably bad effects it gets :( instead of a :zomg:

#98 Teach Me How To Dougie

In the first 5 seconds I knew I hated this song. As I stated before I seriously HATE rap so its only natural that I insta-hate this song. Reading further ahead aparently rappers are even lazier now and they tend to have more than one rapper in any given song. This song features at least 3 different ones all of which grate my nerves in their own way, however the one that really bothered me the one that sounded like he was 12 (and looked like it too in the video) REALLY!? Isn't that some sort of child endangerment? As James said prior, the song consists mostly of "teach Me How To Dougie" repeated so much I was beating my head into a desk to make the pain stop. Video wise, you still don't really learn how to 'Dougie' but aparently its something anyone can do because all manner of life was contorting about like epileptic loose boweled primates. I can't help but constantly think of the Snuggie when I hear this song. Perhaps because Dougie rhymes with Snuggie, and with lines like "my beats are like bublegum so pull one out and chew it" Im actually surprised that they're not all decked out in assorted snuggie fashions. Oh and if doing the Dougie is so damn seductive, then why does it make my ears and eyes bleed so much?! UGH!!!! There are not enough :zomg: to warrant a decent rating for this.

#97 Smile

The first song on the list I somewhat like. In fact it really didn't annoy me at all. Like James says, its bubblegummy and kind of sappy, but its not bad. A song anyone can relate to. The video does a decent job of translating that also while being quite possibly the least expensive video ever. (its basically lots of photos of the band and random people having good times) I could listen to this song a few times and not mind it at all. Its even somewhat catchy in a good way.
:)

#96 Life After You

Another not bad song on the list. While you can't quite relate as much to it as Smile, its still a rather straightforward song that is decent. Musically a bit slow, but it serves well. I'm with James on this, I've heard this song a billion times and none of which are by choice. It suffers from being very overplayed. I hear it at work when I'm transferring callers to other places. I mean its just way over played (like I fear many of these songs will be) I've also heard better from this artist, and while the song is good, it's not their best.
:|

#95 King of Anything

Right off the bat this song made me think of commercials. It sounds like something you'd hear watching an Ipod commercial or something you'd hear like in an officemax commercial. It just has that poppy attention getting sound to it. Like James said, its not the typical type song, its not about I'm so sad or you left me or I want you back, which is a nice change of pace. The video also fits James' description of the song (quite literally) A woman in a cafe with some guy and she leaves him sitting there. The whole video has this same commercial type feel like I mentioned also. Its like its trying to sell this artist (who I'm not at all familiar with) to you the whole time, and I think it tries a little too hard. As far as the song, its all "WOMAN POWER!" Not something I'd typically listen to ever. But not so terrible that I want to shoot myself.
:|


#19615 Battle Arena Battle Bot 3.2 Idea & Testing Thread

Posted by Pentium320 on 10 June 2016 - 02:52 PM

Sorry, that I was delaying with posting here, but didn't have time earlier :/
I think I should add something, cause this update is mostly because of me.
 

 

 

Those stats are super unbalanced. The problem only gets worse the higher those other stats go.   It's hard to design portal bosses when people can exploit the system like that.  After all, someone who specializes in melee doesn't really care about INT that much so they would naturally make that a dump stat.  But the boss might be designed for people who have closer stats across the board which means now the unbalanced melee player's melee attack is doing waaaaaaay more than intended to that boss.
 
The only solution I thought of was to implement the stat ratio to try and prevent people from exploiting that. By forcing people to keep their stats closer a better balance can be achieved.   Do I really like having to do that?  Not really.   There's a lot of things in BA that I'm not overly happy with, stat ratios, battle formulas and the way levels are calculated being the top three, but as someone who has never really designed a game before and has no better ideas.. this is all I got.
 
If someone could figure out a better way of doing it, without me having to recode the entire bot, I'd love to hear it.  Otherwise, the stat ratios will have to stay.

 

 

 
The primary question is - is this really "that" unbalanced as you are describing? Am I really "that" more stronger in battles than others (baracouda, GenoFoxx, Aurum) because of putting everything in STR? I guess not, or I'm blind. At normal battles we are a level playing field, same with dungeons, dragon hunts and even torments (well, in this last it usually happens, that I'm weaker even despite of higher "roughly level"). Some portal battles even for me also are a hard nut to crack (for example Old Iron King, especially after last updates including Super Elite flag :D). Of course, I don't want to compare mutli-hit techs with AoE, because it doesn't make any sense.
 
And back to meritum - is changing max stat ratio from 35% to 30% really necessary? I remember update (it was most than half year ago i guess) which changed 43% to 35%. That was quite huge change, and probably nobody then was supporting it, but few weeks later i understood, that it was necessary - 43% was simply bad. Now I think, that 35% was "just right it should be", and 30% is overstatement. Why I think it's bad..?
 
You know, most (like not all RPG games, lol) have classes, or something "class-like". There is no such thing in BA (just to be clear :D I'm not asking for adding it - i know, that project like this would probably consume countless amount of time, and probably need to re-write more than [of course only guessing] half of bots code). It wasn't also really needed as each stat was mostly defining hero, in which type of weapon would he specialize, what will be his weakness, etc. I think that's great, I like playing in team, especially when team members complements each other. This idea is even better after updates with new monsters (which I thank to Smz, despite they are REALLY badasses, especially in outposts - that's nice challenge  :D) as even for high-level players they can be a huge problem. Anyway, with 30% stat ratio I can say, that this idea automatically dies, as stat ratio will always oscillate between 10 and 30 percent (and that's most positive variant as it's hard [or even sometimes impossible] to keep stats on extreme values). And that's it - because of such ratio there comes a situation, where every hero sooner or later will be... mostly the same. Want to be melee guy? No prob, switch armor, accessory and weapon, and "voila"! Want to be wizard? Do same, but equip things for wizard. Stats will simply no longer have any value. Something like "Jack of all trades". Not sure how others think, but IMO this is simply boring, and will make everybody self-sufficient, but not really a "master of something".
 
Well, only disadvantage of 35% I see is, that dump stats simply look "funny" when comparing to others, but that's not really a big deal, as long as you don't look at site hosted by Andrio :D.
 
tl;dr version:
I'm asking for return of 35% stat ratio. That's just all - I don't think change to 30% was necessary (and why I think like this is above :P). And you probably know - I'm not a type of person, who likes going easy. I really like challenges. Despite this I didn't like this update :(. Don't know, if I'm the only person with such opinion.
 

 

 

Sadly I never planned for Battle Arena to turn into a full fledged RPG.  When I sat down and decided to make a new bot to replace Kaiou I just thought I'd make a silly little game that could be played for 5~10 minutes at a time.  There wasn't really ever a goal.  Armor didn't exist, there were only a handful of items, portals didn't exist, levels didn't exist, etc.  It was just "I wanna come in, kill a few monsters to try and beat the record, get a cool new weapon, and pop out."   Now Battle Arena has really evolved into a full RPG.  The only two things missing, really, is an overarching story and quests (and if I could figure out a way to implement both I'd put them in there).

 

 


 

Look at this. Even without quests and storyline, BattleArena is probably one of this games, with which I spent most of my free (and not only free XD ) time. It's extremly addictive, fun and unique community is making it only better - and probably I'm not the only person who would say it. Despite I have lots of exams I just can't just forget - must login, and kick some monster a**es! :D
 
btw. sorry for any language errors, I don't know English well, and I'm after three nearly restless nights - it isn't helping :P

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#18232 Battle Arena Battle Bot 3.1 Idea & Testing Thread

Posted by Karman on 18 October 2015 - 01:26 PM

 

Finally, today's update added a little something that may randomly happen (25%) on certain battlefields.  I won't say what it is yet.. I want it to be a surprise.   It's just something to add more flavor to the game.

 

Nice! I like it! You're so much fun lately lmao

Added to my personal battlefields.


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#17777 Battle Arena Battle Bot 3.1 Idea & Testing Thread

Posted by Karman on 08 August 2015 - 05:09 AM

Thanks for the info...

I'm cool with it all and thankful you can use existing monsters/bosses. I'm kind of monster making tired. But, I always wanted to setup some kind of battle with WWE wrestlers. I think the Dungeon format would do nicely :) Now just have to think of who to use and weapons, etc....


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#17342 Battle Arena Request Thread

Posted by bluebellrose on 26 May 2015 - 09:01 PM

team rocket is more like a funny boss. Jessie, James and Meowth that is anyways. They always lose battles. In black and white version 1, they are a litte different from their usual villian image. Dark and wins their battles some of the time. But for every other season, they lose every time. However when fighting strong bosses, they usually end up helping the forces of good. Like team plasma. I guess you can say they function a bit like magus


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#16778 Battle Arena Battle Bot 3.0 Idea & Testing Thread

Posted by Karman on 11 March 2015 - 09:33 PM

I'm having a strange issue, wondering if its just something I've done or if anyone else notices this:

 

Mysterious SilverApple

 

I got a SilverApple from a chest... ok. I battled abit and later noticed I had 15 SilverApples. Battled some more, I now have 40 SilverApples.

 

There are no drops, monster drops, any other way to get one other than the chest and I haven't gotten any since the first one.

I've looked through every file and find no SilverApple anywhere other than items.dbs, items_food.lst, chest_silver.lst

 

Just now I did 20 battles and now have 81 SilverApples... ?


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#16599 Battle Arena Battle Bot 3.0 Idea & Testing Thread

Posted by KuroMa on 14 February 2015 - 11:46 AM

Nothing is worse than watching friends play and being unable to hop in and help.

Awwwww that's cute! :dancing:

No seriously, I appreciate the thought! I spent a long time just buying techs/skills, some a bit useless (nice that you updated the stealable items too) so I spent a lot of orbs but have a low level. It mimics my experience in #dbzrpg as the weakest party member, which wasn't fun back then. But even dying a lot I was still having a lot of fun this time around, you've played DQ so you know well how a grindy, hard RPG can be fun too!

I've been testing the SotH buff and will probably tell you my thoughts on solo playing later. So far: its a nice trade off, getting less orbs but better items. I dont have to worry as much about managing HP, just setting everything on fire (kakakaka etc.) even though the buff doesnt change the hp, only other stats, so maybe we could try different # of level buffs?
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#15586 Battle Arena Battle Bot 3.0 Idea & Testing Thread

Posted by Karman on 06 October 2014 - 08:11 AM

Nice updates! I've implemented them and everything seems to be working as it should :)
I do have a question about the style augments. Would you add them like this:

Trickster=MeleeBonus.TechBonus
WeaponMaster=GemConvert
Guardian=CuringBonus.MagicBonus.HurtEthereal
Etc?
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#15351 mIRC Bot - Relic Hunter Game

Posted by KuroMa on 19 September 2014 - 04:54 PM

A BOT!!

I AM GOING TO STEAL IT AND SET YOU ON THE MOST BURNING FIRE KAKAKAKAKAKA

Ok, spam aside, are you beta testing this somewhere I could join? :ev:
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#15080 Battle Arena Help Thread

Posted by Karman on 05 September 2014 - 07:42 AM

I'm on:
irc.xxxchatters.com
#CFM-PlayPen
Feel free to test away :)
Just be mindful if there's a game of monopoly going... we play that alot, lol
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#14043 Battle Arena Battle Bot 2.5 Idea & Testing Thread

Posted by bluebellrose on 21 June 2014 - 04:10 AM

Wouldn't be so bad if the monsters killed them lol
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#12098 Battle Arena Battle Bot 2.3 Idea & Testing Thread

Posted by W3Tpantsu on 22 November 2013 - 11:08 PM

Idea how about letting me sell some of this useless armor/accessories that cant be made into anything or upgraded at all?
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#18219 Battle Arena Battle Bot 3.1 Idea & Testing Thread

Posted by Aurum KodEXo on 17 October 2015 - 12:35 PM

So it appears Xiutleato is considered as NPC weapon, therefore hitting 0-s with it (at least in case of it being a main weapon), tho it works fine with shadow clone (which is why it took me forever to notice it).

Also, this spelling mistake has been around forever: "Your spd has permanantly increased by 10!" Particularly "permanantly".


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