And I saw pentium reply that it isn't the skills that caused him to stop playing but rather the feeling like he's beaten the game. I'm assuming that's probably your feeling as well. My question to you two is.. what could I do/add that would stop that feeling? Not that I want you two to keep playing if you're bored or done with it, but I'm curious what more I could do to continue making the game feel fresh and keep it going. You've both played far longer than pretty much everyone.. you've done pretty much everything I've added (and quite often done it very quickly due to your high levels lol).
Neither I, don't have answer to your question. You've already added so many things and updates mostly because of us on Esper network, that it's even hard to count. It took us over 500 days to literally obtain everything playing.. almost every day. In my case, that's probably more gameplay time than time wasted in Skyrim, Mass Effect and Minecraft when putting it together. That's really something! Maybe I just need a break, like I did when firstly discovered BA (and that was probably 2.2 version? maybe). Played with friends on Freenode, and we finished at 2.3 version, then I skipped almost everything, and came back, but to your channel on version 3.0. It was like discovering something completly new. And to be honest - I'm significantly shorter on time now, so don't feel it like I really don't want to play
Back to topic, speaking about new skill system, I'll just paste what I said on channel: it needs improvements Adding possibility to change it in battle for a cost of turn was one of them, but that's not all I guess . I kinda agree with baracouda, that personally I feel like limiting skills that you use in one battle would be nicer and less "invasive" way, to shorten situation, when player has so many active skills, that list doesn't fit in one line. I would even make it to work, like having active only 3-5 skills simultaneously (so, if one of your active skill disappear, after that you can use another). Though, reminding, that portals also need adjustments, as some may become unbeatable, or really extremly hard to be beaten
Another idea I had in mind was adding something like skill points, that will recharge in battle when turns become, and every skill costs some of them. But I guess that's quite hard to be included now, especially, that you've already done skill system with slots.
If we want to stay at current system, my another idea was moving some of skills to be automatically available when some style is active. Well, that's not exactly "moving", but let me explain: let's say, that you switch to guardian style. Lets say, that this skill provides some skills, like Perfectdefense, Utsusemi and Royalguard. You'll have them equipped because of the style, and they won't require slots to be equipped as long, as you have guardian style active. But that doesn't mean, that if you switch to Weaponmaster style you won't be able to equip those skills - you'll just need slots for it. Weaponmaster could recieve: Konzen-ittai, Mightystrike, Truestrike. Spellmaster could recieve: ElementalSeal, BloodSpirit, Manawall. Trickster could recieve: Thirdeye, Gamble. And so on, I guess there are enough styles and skills to be fit to some styles making them more attractive. Though, no idea how others feel this idea.
Speaking about gamble.. improving it with some nice random events is nice idea.