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Posted by Iyouboushi on November - 26 - 2019 Comments Off on Battle Arena 4.0 – Release

Version 4.0 has been in development for almost three full years but it’s finally ready to be officially released. As you can imagine it’s full of additions, changes and fixes. Look after the jump for the changelog and the download link.

Moving forward I am not sure if I’ll continue to post “full versions” here on the website or not. It’s a lot easier for everyone to just keep an eye on the Github Repository.

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Posted by Iyouboushi on December - 21 - 2016 Comments Off on Battle Arena 3.2 – Release

It took over a year but it’s finally here! Battle Arena 3.2 is done and is now available for download.  As usual it’s chalk full of additions, changes and fixes — most of which will be listed after the jump.  Hope everyone has happy holidays.  See you in 2017.

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Posted by Iyouboushi on September - 22 - 2016 Comments Off on Battle Arena version 3.2 Is Almost Done!

It’s been nine long months and Battle Arena has undergone a lot of various new additions, changes and fixes.  The final release of version 3.2 is drawing closer but still has a little ways to go.  As it stands today, here’s some of the main highlights:

 

ADDITIONS:

  • Added the Supply Run type battle. In this battle type players need to protect a wagon against a wave of monsters.
  • Added new augments
  • Added new monsters and new monster dynamic names
  • Added new enhancement point shop items/skills
  • Added new items
  • Added new achievements
  • Added new Torment levels to challenge players
  • Added new dungeons
  • Added the ability for players to obtain a second accessory slot
  • Added a new (optional) battle system that uses Action Points to perform actions.
  • Added “Gear Sets” that allow players to swap between equipment effortlessly and fast.

CHANGES:

  • Changed the max number of access-controlled characters players can enter into battle
  • Changed portal battles to make it easier for everyone to get a drop
  • Changed the amount of HP monsters have
  • Changed the way the bot displays the weather changes so that it’s customizeable by bot owners
  • Changed maximum amounts of certain skills and styles for players who use Final Getsuga and are reset
  • Changed what !items displays and moved several other item types to their own commands
  • Changed alchemy so that it is now possible to craft weapons directly
  • Changed armor so that it no longer adds the stats directly to the player’s file (except HP and TP)
  • Changed armor so that it no longer affects players’ levels
  • Changed a few things with dragon hunting for when players’ average level hits a certain amount
  • Changed capacity point gain rate to be increased by the number of achievements the player has
  • Changed the dynamic naming system slightly

FIXES:

  • Fixed a bug with Stoneskin in the enhancement shop
  • Fixed a bug with AI in dungeons
  • Fixed a bug with clones being able to use items
  • Fixed a bug in which enhancement skills (0 cost) would show up in !shop list skills
  • Fixed a bug where using !misc items multiple times would cause duplicates to show up
  • Fixed a bug where NPCs/trusts could survive no-npc/no-trust battle conditions on uncapped portals
  • Fixed a bug where it was possible to get infinite HP while using an ignition
  • Fixed a bug that was preventing accessories with more than one type working correctly.
  • Fixed a bug with the techonly AI types
  • Fixed two bugs with the Predator fight
  • Fixed an issue where certain battle types could override mimic battles
  • Fixed an issue with absorb inside of dungeons and torment
  • Fixed an issue with clones being able to use skills multiple times without a cooldown
  • Fixed a description issue with ToxicMelody

 

This is actually just a small portion of the current changelog for 3.2.  As always, you don’t have to wait until release day to get the latest version as the project is available on Github.  Just follow the link and clone the repository and you too can have the latest versions.  For those who don’t want to use Github and would rather have the “Complete” zipped version… all I can say is soon.  I’m aiming to get it done by the end of October but it all really just depends on how fast certain things can get finished.  But hopefully it will be sooner rather than later.

Categories: Battle Arena, Programs
Posted by Iyouboushi on March - 11 - 2016 Comments Off on Kon version 1.5.4

Version 1.5.4 is now available for download!

For some reason I forgot to release version 1.5.3 so this post will serve as a way to talk about what I did in that version as well.

For version 1.5.3 I did the following:

  • Added the USER LEVEL command: !haiku This command will cause the bot to attempt to create a haiku using the 5/7/5 syllable structure. It’s not perfect and the counts will often be a little off but it’s a start. Needs the LB Brain to be on in order to work properly.
  • Changed the “Answer Search” code slightly so that it tries to find more than one answer to the same line. This may or may not help/improve anything.
  • Changed the LB brain so that it stores the starting lines in memory instead of loading them every single time something is added to the brain file.
  • Changed the way the filter works slightly so that when it adds things to the LB and basic brains it can run one of the same functions. This reduces code a little and makes it cleaner.
  • Fixed the Twitter aspect so that it works with the 1.1 OATH system.

It wasn’t a lot, but it was just minor improvements to try to improve the way the bot works (especially loading all the starting lines, as a huge brain file makes the bot pretty slow).

Version 1.5.4 was simply another fix to Twitter, as I was having some issues with it working reliably.  It now uses the CoreTweets.dll which is soooooo much nicer.

As always, the source code is a horrible mess.  Kids, don’t use this project as a way to actually learn how to program or hold it up to some high standard.  I’m honestly surprised this bucket of bolts even works with the way I’ve jerry-rigged it all together.  Having said that, it does work so feel free to download and enjoy.

DOWNLOAD
Binaries
Source

Categories: Featured, Kon, Programs
Posted by Iyouboushi on December - 17 - 2015 Comments Off on Battle Arena 3.1 – Release

It’s taken a long seven months to get this version finalized but it’s finally done and ready for everyone to download!  With this version I think I can safely say that Battle Arena is now one of, if not the, largest IRC bot RPG ever made.   As always, the changelog and download links are under the cut.

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Categories: Battle Arena, Programs
Posted by Iyouboushi on April - 30 - 2015 Comments Off on Battle Arena 3.0 – Release

The eight month wait is finally over and version 3.0 has been released! Aren’t you excited? I’m excited. The changelog and download link after the jump.

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Posted by Iyouboushi on February - 28 - 2014 Comments Off on Battle Arena 2.4 Released

The version update is finally here! Sorry for taking so long, but there were lots of additions that were a bit code-heavy and required a bit of time to test.  Anyway, this version has 27 additions, 17 changes, 15 fixes and 1 removal.   As always, keep reading to see the changelog and download link.

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Posted by Iyouboushi on February - 20 - 2014 Comments Off on Emulation Control – Release 004

I honestly wasn’t expecting to release another version of this so soon but due to a small oversight on my part I felt it necessary to go ahead and release version 1.1 of the IRC Emulation Control Client.  (I seriously need a catchier name than this).

I’ve made a few GUI changes in 1.1 of the IRC client.  I figure most people who will be running this won’t be using the thing as an actual IRC client (as it loses focus too much once the game starts getting played anyway).  So I shrunk the window for that, which made the entire client smaller.  Also fixed a mistake I had in which lowercase commands weren’t being recognized.

Download
Emulation Control – release 004 (contains version 1.1 of the IRC Client, version 1.0 of the Console Bot)

 

And here’s a video of this in action.  The command window is a little laggy/behind the actual commands though (it does the commands before it shows them in the window).  But it works!

For testing I tried Pokemon Red and Link’s Awakening (a little over a minute of each).

Pokemon Red:


Link’s Awakening:

Posted by Iyouboushi on February - 18 - 2014 Comments Off on Control Emulators via IRC — Also via a Bot!

For those who have been living in the dark, Twitch Plays Pokemon  (Direct link to stream) has taken the Internet by storm! An anonymous programmer created a way for Twitch users to interact using the Twitch chat and they’ve been trying to collectively play the first Pokemon game (to some funny and frustrating results).  You can click on the first link to learn more about that or the stream to watch it happen live.

After seeing that I said “I bet I can do that in C#!” and set out on a frustrating journey to get it to work.  However, I’m happy to report that thanks to a guy on the Tech Life Forum for providing a quick IRC GUI client demo and to the Input Manager Library, I’ve managed to get it to work.

After spending several days working on it, I now have a release that I’m feeling rather proud of and want to share with the world.  I’m providing a few different things here with this 7z.  First, I’m providing the IRC version of the project.  It still  isn’t perfect but it does work 99% of the time now.  Second, I’m providing a console bot version that randomly selects keys and attempts to play games on its own (no AI behind it, it’s all random baby).  Third, the source codes of both programs are included.  I honestly don’t mind if someone downloads these and improves them/gets them to work better (I would like at least some credit for starting this project though if you choose to do that).  Fourth, I’ve included a few emulators that both programs are designed to run with.  These are just the emulators themselves, no ROMS are included (and won’t be included).

With all that in mind, there are two readme files inside the 7z, one for each program, and I highly recommend you read both in order to learn how to make the programs work.  Alternatively, you can head on over to this topic on my forum where I talk more about it.

I remind everyone that this is really a rough release.  I’m not trying to steal the Twitch pokemon guy’s thunder or run a stream of my own (as I can’t leave my computer on 24/7 anyway).  If you can, great, feel free to edit the source code and get it to connect to your Twitch stream and try your luck.  I just thought it’d be fun to try and replicate the idea and see if I could do it.

I’ll also add that there’s probably better ways to do certain things in the code.  I’ll be trying to improve it as I go along, should I continue this project.  It’s been a long time since I’ve messed with C# and I’m a little rusty.  But it works regardless.


DOWNLOAD

Emulation Control – release 003 (contains versions 1.0 of both programs)

As a bonus, here’s a youtube video of version 0.2 of the console bot attempting to play the NES game Ice Hockey.  It’s not that great at it, but it’s still amusing.

 

Posted by Iyouboushi on December - 9 - 2013 Comments Off on Battle Arena 2.3.1 Released

Version 2.3.1 has been released to address a few issues that have popped up since 2.3’s release three days ago.

CHANGES

  • Changed the way Curse Chance works to try to make Divine Blessing work better.
  • Changed the old character check to not remove bot admins to prevent security holes.
  • Changed !id to show a message if the character is not found
  • Changed AbsorbIG to only work on the first hit for AOEs

FIXES

  • Fixed an issue of the multi-hit message showing on every hit in AOE techniques
  • Fixed an issue of not being able to use items even after a no-item limitation battle ended until the next battle began

As mentioned, it’s just a quick patch to fix these issues.  Please download the update and apply it.  Thanks!  Version 2.4 will begin work now that these issues have been addressed.

Categories: Battle Arena, Programs

Featured Posts

Battle Arena 4.0 – Release

Version 4.0 has been in development for almost three full years but it’s finally ready to be officially released. As you can imagine it’s full of additions, changes and fixes. Look after the jump for the changelog and the download link. Moving forward I am not sure if I’ll continue to post “full versions” here […]

Battle Arena 3.2 – Release

It took over a year but it’s finally here! Battle Arena 3.2 is done and is now available for download.  As usual it’s chalk full of additions, changes and fixes — most of which will be listed after the jump.  Hope everyone has happy holidays.  See you in 2017.

Battle Arena version 3.2 Is Almost Done!

It’s been nine long months and Battle Arena has undergone a lot of various new additions, changes and fixes.  The final release of version 3.2 is drawing closer but still has a little ways to go.  As it stands today, here’s some of the main highlights:   ADDITIONS: Added the Supply Run type battle. In […]

Bleach 666 – EMPTY HALL OF THE PUPPET TEMPLE

Chapter 666 – EMPTY HALL OF THE PUPPET TEMPLE [Unix] [MangaStream] The chapter was released a day earlier than usual! Woohoo! Though, was it really a chapter to get excited over? Click the read more and see the summary and some thoughts (as usual).

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