Iyouboushi's Home

イヨウボウシの宅

New Domain!

[January - 26 - 2010]

If you are reading this message then it means that my site is now on its own domain and has been converted successfully!

I have been working on websites on and off again for about twelve years now.  I figured it was finally time to buckle down and get an actual domain host for my site.  It makes life a little easier (as I don’t have to constantly hop between free hosts) and it gives me a lot more (creative?) control over everything.

Take, for instance, the message board.  I have set up a new phpbb3 board here on this domain and I welcome everyone to join it.  You can find it at http://iyouboushi.com/forum Easy, right?  Yeah.  And I have full control over it completely unlike the last board I was using!   Very cool.

Anyway, hopefully everything has converted over from hostoi correctly.  If not, leave a comment and I’ll get to fixing it.

Nomad Moogle – Version 1.5

[January - 14 - 2010]

It also occurred to me that I forgot to actually upload and “release” version 1.5 of the Nomad Moogle mIRC FFXI script. For anyone who actually uses this thing, I apologize but the one addition to version 1.5 I never felt was worth uploading. However, due to the fact that I don’t think I’ll be going back to it any time soon (if not ever) I’ll go ahead and release it now.

1.5 adds a command so that players can keep track of how many moat/forest carp they’ve turned in towards a lu shangs. The command is !update carp (character) (amount) and you can look this up specifically with the command: !lookup (character) carp

Download Link
Complete Changelog

Album Updates, New Banner

[January - 14 - 2010]

Just a quick new update here. I finally got around to adding a few (very few) pictures to the 2008 and 2009 albums on the Pictures of Me album page. For anyone who has followed me on Facebook or Myspace, these pictures are not anything new.

I’m still missing pictures from 2006 however. Don’t know where they’ve disappeared to.

Anyway, I also changed the banner at the top of the site. While I like the picture, I don’t know if I like the white gap at the very top between the image and the start of the page. It makes it look like his hand is being chopped off, whereas if I could remove that space it would probably look a little better. But that’s just me personally. What do you think?

Mortal Kombat Is Not A Tournament

[January - 12 - 2010]

This is a silly little video that made me laugh. If you’re a fan of Mortal Kombat at all, it might amuse you too.


Credit for finding this video goes to Tolan.

Kaiou 7.3 Released

[January - 12 - 2010]

Download: Kaiou 7.3 Complete | Kaiou 7.3 Lite | Kaiou Popups version 3.2.0

When I first sat down and started working on this ol battle bot back in 1998/early 1999 I never dreamed that, over ten years later, I would still be working on patches/updates to it.  Yet here I am, and here’s version 7.3.

This version introduces a new battle order system.  While the old style was whoever could spam !enter first would go first, this order of who goes when in battle is now determined by the previously useless speed (eva) stat.   This is recalculated every turn, so if a player is able to enhance the speed, the order may change.

There’s a new status tech type: weight.  This will make the target too heavy to fly.  If the target is already in the air when the status is afflicted, it will cause the target to come crashing down into the ground and doing damage.

Finally, for the last major thing in this update, is the weather.  DMs (and above) can change the weather to better reflect what’s going on in the quests.  The weather will also enhance corresponding spells (“windy” weather will enhance wind-based spells, for example).

For the full changelog, keep reading.

Read the rest of this entry »

Kaiou 7.2d Patch released

[January - 5 - 2010]

It’s the year 2010 and what better way to celebrate the new decade than with a new Kaiou patch?  I present the Kaiou 7.2d patch.

This version fixes two bugs that Smz and I found and introduces a new tech type: raise.  The raise type will restore a fallen comrade to half his/her hp and stamina.  See the readme for how to add it and use it.

Writing Section Added

[December - 28 - 2009]

I have finally gotten around to adding a new section to the website!  I present my writing section!

One of my favorite things to do is write. I write stories, scripts, poems, journals–you name it, and I’ve probably written it at least once.  I’m now trying to archive everything I’ve written (at least that I can find) here on the site for everyone to see.  This is a work in progress and is unlikely to be finished any time soon.

So go check it out and hopefully you will read something you like.

Kon version 1.4.0 release

[December - 28 - 2009]

Sorry that it took so long for this release. Honestly I was just waiting and testing it to make sure that the biggest part of this release was working correctly. It is, and has been, so I think it’s time to release it.

This version fixes the reconnect problem that I’ve been struggling with for the better part of a year now. With this finally fixed, if the bot pings out or gets disconnected without being shut completely off, it will attempt to reconnect. Upon connecting successfully, it’ll reset the reconnect attempts to 0 (as in most IRC clients).

It also added the ability for Kon to filter out repeat starting sentences but keep the rest of the sentence. For example, if the bot sees “I am in love with ” and “I am in hate with” it will only keep one copy of “I am in” but keep both “hate with” and “love with.” The reason for this is to try and reduce the size of the brain files and to try and keep repeats out.

There’s a few other small improvements to this version, but nothing really groundbreaking or major. If you want to see the rest, continue past the jump and read the changelog. If not, enjoy!

Download Binaries: Click here
Downlod Source: Click here (and download all the files)

Read the rest of this entry »

Frets on Fire Review

[November - 16 - 2009]

Like rhythm games that are played using plastic instruments? Then you might like this. This is Frets on Fire, a free, open-source rhythm game where you can play pretty much any song ever made (if you can find it/make it). Did I mention it’s FREE? It’s basically a Rock Band/Guitar Hero clone. But how does it REALLY hold up to the masters of plastic instrument rhythm games?

Read the rest of this entry »

Kon Can Reconnect! HOORAY!

[October - 24 - 2009]

I have finally fixed the reconnect issue that Kon has been having since day 1.  I’ll be uploading the source and binaries soon, after I do a few more things to it.

It makes me so happy to have finally fixed this issue. :)

Featured Posts

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