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イヨウボウシの宅

Entering NaNoWriMo

[November - 4 - 2008]

Just wanted to let everyone know that I’ve decided to try my luck again with NaNoWriMo this year. I’ve set aside a new blog specifically for my novel. Please check it out and wish me luck.

Kon version 1.0.10 release

[October - 20 - 2008]

This is a fairly small update with most of it intended to move the bot to towards multiple channel use. Here’s the full changelog:

  • Fixed a small potential bug with !utter
  • Changed !randomTalk # so that it reflects a message when the % has been changed.
  • Changed randomTalk so that setting it to 0 will really shut it off.
  • Changed the /join console command so that more than one channel can be joined.
  • Changed all commands to display the text in the channel in which the command was used.
  • Added a !join #channel command. User level.
  • Added a !part #channel command. User level.
  • Adjusted many commands to work with multiple channels rather than the defined channel.

Download Binaries: Click here
Downlod Source: Click here (and download all the files)

Oh yeah. There’s also a README text file in the zip now that explains the various commands and how to set the bot up.

Enjoy!

Nomad Moogle – Version 1.4

[September - 24 - 2008]

Wow, I never thought I’d be posting another update to this bot, especially after all this time. But here it is!

Download version 1.4

What’s new?Added guild points into the crafts list for people to keep track of.

version 1.4

The command to update the amount:
!update guildpoints (character) (amount)

If the amount is 0 or empty (null) it won’t show “guild points” on the list.

If you’re wondering what happened to version 1.3, I never released it. Why? Who knows? But here’s what it added:

version 1.3
Fixed a few minor things.
Added the command: !lookup (char name) (info, jobs, crafts, all)]
it does the same thing as !character lookup but is shorter and easier to remember
Added the command: !character info (char name) [(info, jobs, crafts, all)]
it does the same thing as !character lookup

GH3 Metalhead and Elroy Budvis

[September - 2 - 2008]

Hey all!

I just wanted to write a quick blog to say how much I really love Guitar Hero 3. And I wanted to show off the two Wii & PS2 exclusive characters since I wasn’t even able to find a picture of them online.

Discover Simple, Private Sharing at Drop.io


I’m not using the default guitars in the video though, as Elroy is now using Metalhead’s original guitar (the laser gun) and Metalhead is using some other guitar. I forgot to switch them back. Oops.

But it’s still awesome.

I wasn’t originally going to announce the release of this version as it really doesn’t add a whole lot to show for the player. But I didn’t want people to think that progress wasn’t being made towards this game. Admittedly I haven’t worked on it as much as I could have (curse you Guitar Hero 3!) but I am working on it at a snail’s pace.

Download: version 0.2

In this version..

– Started the “new game” function.
That means the player can click on the ‘new game’ menu option and it, gasp, works.

– Added the ability to name your character name and the character’s class name
Once the player clicks ‘new game’, a keyboard pops up on the bottom and allows a 25-character player name and a 25-character class name. The class name has no effect on the game itself, just like the IRC version. It’s just for looks.

– Added the save function to the game.
After entering the class name it’ll save what the player has inputted and kick it back out to the main menu. TO BE ADDED: a “are these names okay?” type question before saving them.

– The main menu will now tell you if there’s a game to continue (won’t be grayed out)
If the player’s card allows FAT, it’ll be easy to confirm if the player and class name saved correctly because “Continue” won’t be grayed out anymore. The continue option still isn’t clickable but at least it’ll let people know if it’s saved right.

I don’t know when the next update will be but it should contain at least the start of the actual game. So until next time…..

I decided to start working on the game a little earlier than expected. I wanted to get some of the more basic stuff out of the way and start a menu. I’m kind of proud of the end result considering I’ve never really touched C before this.

The screens are a little bland but considering the original version of Idle RPG is ran on IRC, which is text only, I don’t want to make it too flamboyant. Keeping it simple to pay an homage to the original and to try to keep the size of the game down.

Read the rest of this entry »

New Forum

[July - 19 - 2008]

Hey all. I’m just writing a quick blog to let everyone know that we have a new forum. While my old one won’t be shut down, everyone is encouraged to sign up for and post on the new forum: Icy Internet Prison.

Help make IIP a popular place to post!

Kon version 1.0.9 release

[July - 15 - 2008]

A fairly decent update for the bot.

As previously mentioned, this update changes the way sentences are structured. The topic, if the bot can find one, is now no longer the first word of the sentence. Instead it tries to build a bit of the sentence around it.

Read the rest of this entry »

Kon version 1.0.8 release

[July - 3 - 2008]

Another update to the chatterbot! Hooray!

This update will be rather small compared to the last update. Still, I think it’s taken a step forward in the right direction on becoming a much smarter bot.

Read the rest of this entry »

A New Site Design

[June - 27 - 2008]

All right! A new website design! This was long over-due. So what’s new? Well, first off everything is organized into categories now (located along the top). Within each category are (usually) sub-categories that will take you to the various content that is found on the site. The gallery has been broken up by type and the images are hosted on photobucket now; projects contain my movies, programs, animations and translations, etc. The misc section contains nothing right now but will later contain everything that doesn’t fall in on any of the other categories.

There are some more things to come in the near future, including a history of this site (a look back at how the site has progressed throughout the years). So look forward to it!

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