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Battle Arena 2.0 Almost Finished

[March - 14 - 2013]

This is just a quick post to say that my IRC game, Battle Arena, version 2.0 is almost finished.  This version changes and adds so many different things.  I invite everyone to come to #BattleArena on irc.esper.net and try it out.

As of this very quick post, there’s been 8 fixes, 24 changes, and 63 additions from version 1.5.  I’ll eventually post the whole list when I upload the full version, but just to give a brief idea: new skills, an Augment system (adding effects to weapons), armor, a new boosting system, new types of boss battles, and a totally revamped weakness/strength/heal/null system for elements and weapon types.

I’m going to try my hardest to get the version done by the end of April.  It might end up being a little before then (crossing fingers) but at the very least I’d like to have it done by the end of April.  After I finish version 2.0, I probably won’t touch it again for a while unless some major bugs pop up.

But until then, please come check out the official channel and try it out yourself!

I had the pleasure of seeing the live action Rurouni Kenshin movie and thought that I’d share some of my opinions on it as I’ve been an RK fan for quite a long time now.  Go below the jump to see if they did it justice or if it turned out to be a waste of time!

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The Walking Dead PC game

[January - 29 - 2013]

The-Walking-Dead-Game

I was recently visiting a friend in Hamburg, Germany, one of my only friends who appreciates a good PC game as much as I do. When Dieter’s not showing me the tourist sites he has yet to introduce me to like St Nikolai Memorial or Park Planten un Blomen, the subject will usually turn to the latest PC games we’ve discovered. This time around he praised one I had overlooked until now: The Walking Dead. I decided to check it out, and I’ve got to say, I could not stop playing it. At first you think that it’s just going to be another workaday FPS game, but it’s really an excellent situational RPG. No game has ever taken much of what you say and do into consideration.

Quick decision making is essential for this game as you have to react quickly when the undead come busting in. Shooting accurately is not really a factor, just do it quickly. Something else Dieter and I have in common is a fondness for playing poker; we’ve been known to check out a few casinos during my visits to Hamburg, and I’ve realized these skills are transferable and even beneficial when playing RPG’s and shooting games. People who often frequent online gaming portals like partypoker de will know what I’m talking about. Apart from the possible financial gain, anyone whether you’re from Germany or the UK can learn to make snappy decisions over time, playing both poker and shooter games.

Imagine holding 2 cards. The dealer draws the flop and you are given a limited time to both check your hand and calculate your chances of winning against the other players. All the while, ensuring that you don’t reveal too much of what you have during bets and raises. The game of poker can be a very challenging mind game and it can improve your reaction time. This can be handy playing Walking Dead or if a zombie apocalypse really does ensue. In any case, the game revolves around Lee Everett, a convicted felon on his way to the big house, when zombies ran wild and made the police car escorting him to prison veer off from the highway and overturn near a residential area. The decisions and reactions you make while playing the game, makes an impact on how the other characters react to you and how Clementine, the impressionable young girl you encounter, perceives you as her caretaker. Certain aspects of the game become difficult if the other survivors carry a grudge against you and will eventually change the game.

What’s interesting about the game is that it places you in a situation where you can act decent and continue to act as if the world didn’t get flushed down the toilet, or you could be practical and take what you can when you can. Interestingly my German friend seemed to have his moral compass in tact, in comparison to myself when making decisions in The Walking Dead. I’m not sure what that says about how we would actually handle a zombie apocalypse. Hasty decisions could also bring down a huge flock of zombies on you if you misuse your firearm. As you know, loud noises attract the undead.

Apart from being careful not to be zombie food, you also need to make some hard decisions when one of your companions dies or turns. The success it has garnered so far is immense, considering that the graphics are not as top notch as the newer games out there and that the game play is fairly simple and has no higher level of difficulty. The reason for its success can be attributed to the fact that watching humans survive and retain any form of morality is both captivating and entertaining.

Will you choose to be moral when everything else is taken from you?

DmC Game Thoughts

[January - 18 - 2013]

DmC: Devil May Cry.  I think this is the first time I got a new game when it was released and beat it within a reasonable time in years.  I swear it normally seems like I’m the last person on the planet to get a game and it usually takes me forever to beat them. I guess this goes to show that I actually enjoyed the game quite a bit.

Most of the points in the demo review I did still stand.  I would like to add that I did see quite a few textural issues during the cutscenes while playing on the PS3.  It seems like the game glitched a lot on shadows and occasionally things would just pop up and out randomly (like grass and trees).  I don’t know if it’s just my PS3, the fact it’s running 30fps, or what.  It was noticeable though and that’s probably the biggest complaint I have with the game at the moment.  It was only during the cutscenes that this occurred as well; the in-game graphics ran fine and smooth.  I never experienced any slow-downs, clipping issues, or anything else with the actual in-game graphics.

So with that said, I actually had a lot of fun with this game.  I’m really anxious for the Bloody Palace DLC now (always enjoy going through those except for DMC 2’s lol).  And I still have a lot of stuff to go back and collect that I missed the first time around (mainly due to trying to finish the game’s story).

I’ve had a few people ask me if I’d recommend this game and my answer is this:  are you an expert DMC player? Can you Royal Guard everything to perfection? Do you know how to jump cancel and basically can beat the games backwards and forwards in your sleep?  If so, you will more than likely find DmC  too easy even on the harder difficulties (and may find it boring due to it being too easy).  If you’re like me and you’re just an average Joe player at DMC, you will probably have fun with it.  It’s not overly difficult to the point where you want to ragequit but I found myself dying at least a few times in the game (so it’s not a total pushover as well).  The story is cheesy but it’s partly based on They Live, a cheesy B-movie cult classic, so it’s expected.  Besides, who really plays a DMC game for a deep story?  I do think the ending of the story is a bit rushed though.

I got it for half off thanks to an X-mas gift card and I’d honestly say $30 is probably about the right price for this game.  Unless you just really want to have it now, I’d say wait and get it at half off or so.  But yeah, I’d recommend it.  It’s fun and I didn’t feel bad about wasting those 10 or so hours playing it.  With the Vergil story add-on DLC, the Bloody Palace DLC, and a new costume pack  (including a Classic Dante look) all coming around the corner, it doesn’t seem like I’ll be putting DmC on a shelf and out of the way any time soon.

Just for fun, here’s a few of my favorites (some spoilers below the cut, don’t read these unless you’ve beaten the game or don’t mind some spoilers):

 

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Battle Arena version 1.5 Released!

[January - 10 - 2013]

VERSION 1.5 HAS BEEN RELEASED!
This version has 28 additions, 13 changes and 15 fixes. To continue reading all of the changelog and get the download links, continue after the jump.

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Looking Towards the Future?

[December - 12 - 2012]

So the year 2012 is almost at an end.  As I sit here, I’m thinking about the future of this website.  Lately it seems like I just haven’t had much urge to update it like I used to in the past.  Honestly, I’m not really sure what to do with it.

I think I would like to start some kind of show on Youtube.  Possibly a weekly or monthly show, then use this website to help promote it (not that this site gets a lot of views, but regardless..).  I’m just not really sure what kind of show I’d like to do or if I have the time and energy to do it.  Should it be an LP of some games?  Should it be a return of the Clueless Hat Guy trying to play games (and failing)?  Should it be some kind of review show?  Or sketches/comedy?  Or a mix of all the above?  I can’t decide..

Of course the site will continue to be home to my programs.  And speaking of, Battle Arena 1.5 is in the works and is pretty close to being finished and released.  Those of you out there using it will probably enjoy the update (if you haven’t already gotten the beta version from the forum).  As usual it’ll add a lot of new stuff and fix some major bugs that have popped up since the last release.  Beyond Battle Arena, I’m afraid that none of my other programs have been touched in some time.  As much as I’d like to update Kon or Kaiou, Battle Arena has just been easier for me to work on lately (motivation! hooray!).

Anyway, this was just a quick update to let the world know I’m not dead but rather just haven’t really had much to say/post about here on the site.  Hopefully that’ll change in 2013.

DmC Demo Review

[November - 21 - 2012]

I had a chance to sit down and play the DmC demo that was released yesterday.  I’ve been watching DmC since they announced it. Initially I thought it was going to be terrible but as time has progressed, they’ve improved it quite a bit. Still, I wanted to try it for myself.  Thankfully they’ve given us that opportunity…so here I go.

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Battle Arena 1.4 Released

[November - 1 - 2012]

VERSION 1.4 HAS BEEN RELEASED!
This version has 31 additions, 9 changes and 23 fixes. To continue reading all of the changelog and get the download links, continue after the jump.

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Battle Arena 1.3 Released

[September - 21 - 2012]

VERSION 1.3 HAS BEEN RELEASED!
This version has 28 additions, 17 changes and 15 fixes. To continue reading all of the changelog and get the download links, continue after the jump.

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Kaiou on SVN

[September - 7 - 2012]

Hey everyone!

I just thought I’d come make a quick post about Kaiou.  Yeah, yeah, yeah.  I know the bot is older than the hills (been in development since 1999 which is ancient in Internet terms) but it’s my little baby.  I haven’t been working on it much lately due to all my free programming time being devoted to Battle Arena, but there’s still things I’d like to do with the bot eventually.

But I’ve decided to upload all of Kaiou’s source up to an SVN.  If anyone is reading this and is brave enough to set foot into Kaiou’s code territory, feel free to submit some changes for the bot.  Otherwise, all of the current Kaiou code will be posted there until I officially finish the release (which will continued to be uploaded here on the site).

http://code.google.com/p/kaiou-battle-bot/source/browse/#svn%2Ftrunk

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