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Posted by Iyouboushi on April - 24 - 2009 Comments Off on Kon version 1.2.0 release

Kon with the Twitter Client is now out!

Version 1.2.0.

  • Added the ability for Kon to send messages to Twitter. Right now this uses the LB Brain to construct a random sentence and send it up to a twitter account. You will need to add the following to your config file if you want to use this feature: <usetwitter>true</usetwitter>
    <twitterusername>your twitter user name goes here</twitterusername>
    <twitterpassword>your twitter password goes here</twitterpassword>
    It should send a new message initially upon connecting to the IRC server and again around every hour/hour and a half afterwards
  • Added a new console command. /TwitterInfo Will display information about the built-in twitter client. This may be expanded in the future.
  • Added a new USER-LEVEL command: !twitter The command will return the current twitter status (if twitter client is on and in use).

Download Binaries: Click here
Downlod Source: Click here (and download all the files)

Categories: Kon, Programs
Posted by Iyouboushi on April - 19 - 2009 Comments Off on Kon version 1.2.0 note

Kon is now on Twitter! I’ll probably post the binaries to the new version that has the Twitter client built-in as soon as I’m sure it’s working correctly.

But yeah! Kon can now connect to Twitter and send a random line that it generates. What’s the point of it? Well, no real point other than to say I did it. That and if you ever wanna follow a chatterbot now’s your chance to do so. You might see some strange lines. Some may be coherent and others might be downright strange. After all, it’s generating completely random lines based on content it has seen in my IRC channel.

I’m waiting for the day Kon generates a “yo dawg!” message and sends it off to Twitter. That’ll make my night.

http://twitter.com/konbot

I’ve got it set so that Kon updates his twitter approximately every hour but I think it’s really updating closer to an hour and a half. I’ll have to look at that sometime later.

Categories: Kon, Programs
Posted by Iyouboushi on March - 8 - 2009 Comments Off on Kon version 1.1.1 release

Another day, another release of Kon.

Version 1.1.1.

  • Moved PingControl to its own file.
  • Fixed PingControl so that it actually pings the server as intended.
  • Added a check that will help check to see if the bot has pinged out and not realized it. If so, it will attempt to reconnect.
  • Added &lt;retryattempts>#&lt;/retryattempts> to the config file. If you want the bot to attempt to reconnect more than the default 5 times, set it in here.
  • Added a new user-level command: !Dinfo Will show a few tidbits of internal info (reconnect attempt/total, if ping control is set to true, and the # of ping attempts so far). Really only useful for myself, but you might find it interesting.
  • Changed the reconnect time to three minutes to allow time for ghosts to ping out on the server.

Download Binaries: Click here
Downlod Source: Click here (and download all the files)

Categories: Kon, Programs
Posted by Iyouboushi on January - 7 - 2009 Comments Off on Kon version 1.1.0 release

I know it’s only been a few days since I last released a version of Kon but this update is important. I believe, with the help of Kintora of Esper.net, the reconnect code is working and fixed. It involved a lot of rewriting of Kon’s code and adding a whole new thread. That’s pretty much all this update includes, so don’t look for any improvements on the AI.

I still remind everyone that Kon is not a full IRC client. I’m just trying to get reconnect to work properly so the bot can be left online for a few days without having to restart it manually.

Download Binaries: Click here
Downlod Source: Click here (and download all the files)

Categories: Kon, Programs
Posted by Iyouboushi on January - 5 - 2009 Comments Off on Kon version 1.0.11 release

It’s the first update of the new year! Happy New Years everyone. May 2009 be good for all.

Now then. Read the rest of this entry »

Categories: Kon, Programs
Posted by Iyouboushi on December - 3 - 2008 Comments Off on A Small Update

It’s been awhile since I last posted in this little blog and I thought it was time to let people know I was still alive and kicking.

Read the rest of this entry »

Categories: Kon, NaNoWriMo, Programs
Posted by Iyouboushi on October - 20 - 2008 Comments Off on Kon version 1.0.10 release

This is a fairly small update with most of it intended to move the bot to towards multiple channel use. Here’s the full changelog:

  • Fixed a small potential bug with !utter
  • Changed !randomTalk # so that it reflects a message when the % has been changed.
  • Changed randomTalk so that setting it to 0 will really shut it off.
  • Changed the /join console command so that more than one channel can be joined.
  • Changed all commands to display the text in the channel in which the command was used.
  • Added a !join #channel command. User level.
  • Added a !part #channel command. User level.
  • Adjusted many commands to work with multiple channels rather than the defined channel.

Download Binaries: Click here
Downlod Source: Click here (and download all the files)

Oh yeah. There’s also a README text file in the zip now that explains the various commands and how to set the bot up.

Enjoy!

Categories: Kon, Programs
Posted by Iyouboushi on September - 24 - 2008 Comments Off on Nomad Moogle – Version 1.4

Wow, I never thought I’d be posting another update to this bot, especially after all this time. But here it is!

Download version 1.4

What’s new?Added guild points into the crafts list for people to keep track of.

version 1.4

The command to update the amount:
!update guildpoints (character) (amount)

If the amount is 0 or empty (null) it won’t show “guild points” on the list.

If you’re wondering what happened to version 1.3, I never released it. Why? Who knows? But here’s what it added:

version 1.3
Fixed a few minor things.
Added the command: !lookup (char name) (info, jobs, crafts, all)]
it does the same thing as !character lookup but is shorter and easier to remember
Added the command: !character info (char name) [(info, jobs, crafts, all)]
it does the same thing as !character lookup

Categories: Nomad Moogle, Programs
Posted by Iyouboushi on August - 29 - 2008 Comments Off on Idle RPG DS version 0.2, New Game Started

I wasn’t originally going to announce the release of this version as it really doesn’t add a whole lot to show for the player. But I didn’t want people to think that progress wasn’t being made towards this game. Admittedly I haven’t worked on it as much as I could have (curse you Guitar Hero 3!) but I am working on it at a snail’s pace.

Download: version 0.2

In this version..

– Started the “new game” function.
That means the player can click on the ‘new game’ menu option and it, gasp, works.

– Added the ability to name your character name and the character’s class name
Once the player clicks ‘new game’, a keyboard pops up on the bottom and allows a 25-character player name and a 25-character class name. The class name has no effect on the game itself, just like the IRC version. It’s just for looks.

– Added the save function to the game.
After entering the class name it’ll save what the player has inputted and kick it back out to the main menu. TO BE ADDED: a “are these names okay?” type question before saving them.

– The main menu will now tell you if there’s a game to continue (won’t be grayed out)
If the player’s card allows FAT, it’ll be easy to confirm if the player and class name saved correctly because “Continue” won’t be grayed out anymore. The continue option still isn’t clickable but at least it’ll let people know if it’s saved right.

I don’t know when the next update will be but it should contain at least the start of the actual game. So until next time…..

Categories: idleRPG DS, Programs
Posted by Iyouboushi on August - 24 - 2008 Comments Off on Idle RPG DS version 0.1, The about menu is done!
I decided to start working on the game a little earlier than expected. I wanted to get some of the more basic stuff out of the way and start a menu. I’m kind of proud of the end result considering I’ve never really touched C before this.

The screens are a little bland but considering the original version of Idle RPG is ran on IRC, which is text only, I don’t want to make it too flamboyant. Keeping it simple to pay an homage to the original and to try to keep the size of the game down.

Read the rest of this entry »

Categories: idleRPG DS, Programs

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