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Posted by Iyouboushi on July - 15 - 2008 Comments Off on Kon version 1.0.9 release

A fairly decent update for the bot.

As previously mentioned, this update changes the way sentences are structured. The topic, if the bot can find one, is now no longer the first word of the sentence. Instead it tries to build a bit of the sentence around it.

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Categories: Kon, Programs
Posted by Iyouboushi on July - 3 - 2008 Comments Off on Kon version 1.0.8 release

Another update to the chatterbot! Hooray!

This update will be rather small compared to the last update. Still, I think it’s taken a step forward in the right direction on becoming a much smarter bot.

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Categories: Kon, Programs
Posted by Iyouboushi on June - 5 - 2008 Comments Off on Escape from Zearz – Version 1.0.2

Another update!

I have completely recoded the game from scratch yet again because I have found a better method of drawing the graphics to the screen and for storing rooms. The end result is that I can go back to my original idea for directions. The compass is going to disappear, though right now the graphic for it is still present on the GUI. I haven’t figure out what I’m going to replace that area with.

No snapshot for this version but if you download it and run it you will see the progress I’ve made. You can now interact with an NPC (“Ed”) and talk to him a few times. He has a few different lines to say.

As of right now I’m borrowing a few sprites and backgrounds from other games. I’m still not completely pleased with it, but it was just meant to test the other stuff anyway. I’ll be going back and revamping all of that in a future version.

This will probably be my last post about the game for awhile as the next version will take awhile.

Posted by Iyouboushi on June - 2 - 2008 Comments Off on Escape from Zearz – Version 1.0.1
So far so good. I haven’t dropped the project, though all the work I did today on it really made me wish I could.

I had to change the GUI interface a little bit due to some serious complications I was having with some of my code. I also decided I really don’t want to try and mess with a graphical inventory system for my first game. The complexity of that would be extreme for my first time so I’ll stick to a text one.
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Posted by Iyouboushi on May - 30 - 2008 Comments Off on Escape from Zearz

What happens when Iyou has played too many SCUMM games and gets really bored? A new creation!

I think I have officially abandoned The Kingdom of Crim, though I may one day pick it back up. Instead I’ve decided to make a SCUMM-ish type game called “Escape from Zearz.”

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Posted by Iyouboushi on May - 27 - 2008 Comments Off on Kon version 1.0.7 release

The last time I touched Kon was back on Feb 28th. When I had closed down the IDE that final time I thought that it was probably the closest that I’d ever come to being able to make Kon “learn.” To be honest, that feeling hasn’t wavered all that much, but I have found ways to improve and enhance Kon since then.
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Categories: Kon, Programs
Posted by Iyouboushi on May - 8 - 2008 Comments Off on Clam Digger – Version 1.0

 
During my time spent on FFXI I’ve yet to find such a peaceful and relaxing hobby as clamming is. The area is just beautiful and it’s a very nice break from farming and leveling. Of course clamming involves keeping track of your bucket weight and making sure you don’t go too far over. This program is designed to help with that.

“Oh, you gonna love this boy. Tyrone calls you up, you know – in the game – and he says ‘I can dig more clams than you, stupid!’ And you gotta say ‘Nuh-uh, boy,’ And y’all gotta race down to the beach with your buckets and your shovels, and the object of the game…is to find parking.”

– Meatwad, ATHF

 

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Categories: Clam Digger, Programs
Posted by Iyouboushi on April - 11 - 2008 Comments Off on Nomad Moogle – Version 1.2

Another quick update to the program. I forgot to mention version 1.1 here, so I’ll go ahead and mention what it does in addition to version 1.2.

Download link

version 1.1
I went back and edited the commands to make them channel only (you can only use them in channels). I also changed the way !character lookup works, slightly.

The new command for it is:

!character lookup (character name) [(info, jobs, crafts, all)]

If you don’t use any of the parameters after the character’s name, it will display all the information about that character (info, jobs and crafts). Else you can specify what you want to know. There’s also !character info and !check character that work exactly the same way.
You can now link multiple nicks to one character. This is handy if you use multiple nicks on IRC (like a few of my LS mates) and would like to be able to update your character with any of them.

version 1.2

The new command for it is:

!link (check, add, remove) (char name) [(nick to add/remove)]

!link check (character) will display all the nicks that are currently linked to that character.

[01:30] Iyouboushi> !link check Iyouboushi
[01:30] Moogle> [Names linked to Iyouboushi: Iyouboushi, Kiisuke]

You can add as many nicks as you want (or at least as many as mIRC will still process) but you must have at least 1 linked to the character. Oh and I also made sure Goldsmithing was showing up on the list (previously it wasn’t).

The only thing that I really have left for a future version is a search command. Well, and maybe adding in some of the other skills (combat, magic, etc). Otherwise, I think I’m finished with it. :)

Categories: Nomad Moogle, Programs
Posted by Iyouboushi on April - 1 - 2008 Comments Off on Nomad Moogle – Version 1.0

A few days ago I had an idea for a new bot: an FFXI character tracker. Kinthoras of Esper.net and I talked it over and he decided to create one in Java. I decided to create my own, based on his Java bot, in mIRC’s internal scripting language. I have just finished my first version and it does everything his does except searching (and that may be forthcoming in a future version).
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Categories: Nomad Moogle, Programs
Posted by Iyouboushi on March - 24 - 2008 Comments Off on Kon version 1.0.6 release

Hey all. I’m not quite dead yet. And I really haven’t been working on anything major. I decided to just go ahead and release what I had of Kon 1.0.6 to the public. You can download the binary by clicking here or the source files by clicking right here.

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Categories: Kon, Programs

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