Believe it or not, Kaiou has been updated to version 7.2. WHAT’S NEW? Lots of stuff! Kaiou 7.2 adds a new CAPSULE feature to the bot! Now winners of battles may have a random chance of being rewarded with a capsule that will unlock different things. There’s also a command to add multiple technique descriptions for those who want to spice up their characters a little bit, a new weapon type (“claw”), some minor tweaking to help balance things out and, as always, various bug fixes. Overall, this may be one of the stronger versions of the bot and I feel it’s finally approaching what it should have always been.
Click here to go visit the page to download, or keep reading to view the entire version update.
Version 7.2 Changelog
-CAPSULES are now in the bot! As a reward for winning a battle you may randomly get one of
three different types of capsules (class A, B or C). Each one unlocks different things.
Class A will unlock random "A"ction items (such as a senzu or herb); class B will unlock a
"B"onus to a random stat; class C will unlock random items. I won't spoil everything here.
Just know that they're in the bot and that they're random. Note bot owners can change the
% chance of obtaining a capsule after winning a battle by changing the %capsule.award.chance
variable. 100 being 100% chance of getting one. If bot owners don't want this option to be
available at all to the players just change %capsule.awards to off.
-Fixed a bug that wouldn't let you set your total hurt/death descriptions
-Multiple technique descriptions can now be entered and used with the bot. The command to set
more than one is: !techdesc # <tech name> <desc to use>
to set the bot to use your multiple descriptions use !settechnumber <tech name>
<# of descs to use>
* Note that !techdesc will work with limits and fatalities in addition to normal techs
as long as !settechnumber is used for the names of the limits/fatalities as well
-"Claw" added as a type of weapon that can now be added to players
-Fixed a mismatch and a small bug in the !item-view command
-Fixed a few equipment issues in the equipment.lst
-Fixed a small bug in the <name> charges <his/her/its> energy monster command
-Fixed a bug with the /me fulls that wasn't turning off the heavy poison status effect
-Made it so Rage can keep you alive if you happen to enter it while your hp hits 0. Previously
this was a bug that would keep you in the battle but wouldn't let you do anything (so the
battle would end up being an endless loop). However, if your HP is too far in the hole
(-50 or greater) after an attack even rage won't save you and it'll just put your status as dead.
-Fixed a !bat list bug (again) and made formatted it a little nicer
-Fixed a bug in the !decstat command
-New Item Type: food Food will restore all of a player's stamina. It will not restore health
or BP though.
-Absorb tech type power has been changed slightly to try and help balance it out
-!ki will now display how much Ki you have built up
-fixed a minor bug in the !checkmonster command
-!unequip all was added as a quick macro to quickly remove all primary equipment. It does NOT
remove weapons or accessories.
