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イヨウボウシの宅

So far so good. I haven’t dropped the project, though all the work I did today on it really made me wish I could.

I had to change the GUI interface a little bit due to some serious complications I was having with some of my code. I also decided I really don’t want to try and mess with a graphical inventory system for my first game. The complexity of that would be extreme for my first time so I’ll stick to a text one.
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Escape from Zearz

[May - 30 - 2008]

What happens when Iyou has played too many SCUMM games and gets really bored? A new creation!

I think I have officially abandoned The Kingdom of Crim, though I may one day pick it back up. Instead I’ve decided to make a SCUMM-ish type game called “Escape from Zearz.”

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Kon version 1.0.7 release

[May - 27 - 2008]

The last time I touched Kon was back on Feb 28th. When I had closed down the IDE that final time I thought that it was probably the closest that I’d ever come to being able to make Kon “learn.” To be honest, that feeling hasn’t wavered all that much, but I have found ways to improve and enhance Kon since then.
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Clam Digger – Version 1.0

[May - 8 - 2008]

 
During my time spent on FFXI I’ve yet to find such a peaceful and relaxing hobby as clamming is. The area is just beautiful and it’s a very nice break from farming and leveling. Of course clamming involves keeping track of your bucket weight and making sure you don’t go too far over. This program is designed to help with that.

“Oh, you gonna love this boy. Tyrone calls you up, you know – in the game – and he says ‘I can dig more clams than you, stupid!’ And you gotta say ‘Nuh-uh, boy,’ And y’all gotta race down to the beach with your buckets and your shovels, and the object of the game…is to find parking.”

– Meatwad, ATHF

 

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Nomad Moogle – Version 1.2

[April - 11 - 2008]

Another quick update to the program. I forgot to mention version 1.1 here, so I’ll go ahead and mention what it does in addition to version 1.2.

Download link

version 1.1
I went back and edited the commands to make them channel only (you can only use them in channels). I also changed the way !character lookup works, slightly.

The new command for it is:

!character lookup (character name) [(info, jobs, crafts, all)]

If you don’t use any of the parameters after the character’s name, it will display all the information about that character (info, jobs and crafts). Else you can specify what you want to know. There’s also !character info and !check character that work exactly the same way.
You can now link multiple nicks to one character. This is handy if you use multiple nicks on IRC (like a few of my LS mates) and would like to be able to update your character with any of them.

version 1.2

The new command for it is:

!link (check, add, remove) (char name) [(nick to add/remove)]

!link check (character) will display all the nicks that are currently linked to that character.

[01:30] Iyouboushi> !link check Iyouboushi
[01:30] Moogle> [Names linked to Iyouboushi: Iyouboushi, Kiisuke]

You can add as many nicks as you want (or at least as many as mIRC will still process) but you must have at least 1 linked to the character. Oh and I also made sure Goldsmithing was showing up on the list (previously it wasn’t).

The only thing that I really have left for a future version is a search command. Well, and maybe adding in some of the other skills (combat, magic, etc). Otherwise, I think I’m finished with it. :)

Nomad Moogle – Version 1.0

[April - 1 - 2008]

A few days ago I had an idea for a new bot: an FFXI character tracker. Kinthoras of Esper.net and I talked it over and he decided to create one in Java. I decided to create my own, based on his Java bot, in mIRC’s internal scripting language. I have just finished my first version and it does everything his does except searching (and that may be forthcoming in a future version).
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Kon version 1.0.6 release

[March - 24 - 2008]

Hey all. I’m not quite dead yet. And I really haven’t been working on anything major. I decided to just go ahead and release what I had of Kon 1.0.6 to the public. You can download the binary by clicking here or the source files by clicking right here.

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Kon – Version 1.0.5 Release

[February - 11 - 2008]

A few weeks ago I released the alpha version source for Kon version 1.0.5. Today I finished up everything that I wanted to accomplish for this version and released it.
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More SHC News

[February - 6 - 2008]

Well everyone, there’s more news related to Sears Holdings Corp, its managers, its stores, or other. These are articles that I doubt you’ll hear on CNN or find being broadcasted within the stores.

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Kon – Version 1.0.5 alpha

[January - 28 - 2008]

Phew. It’s been an interesting past couple of days in the world of Kon. As you can see from the title, an alpha version of Version 1.0.5 is now up on the website. This version is in the process of changing the file structure around as well as introducing a brand new mode: Google Brain.

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