
7.5d has been released! For the changelog of what’s new in this version and the download link keep reading after the jump! Read the rest of this entry »

7.5d has been released! For the changelog of what’s new in this version and the download link keep reading after the jump! Read the rest of this entry »
This is just a quick update to let everyone know that I have added the auto perform code into Kon. This post will be a short explanation of how it works so that when the version is released you’ll know how to do it.
Right now the commands will be read from perform.kon which is a plain text file that can be opened in any plain text editor (notepad works fine for it). The commands that are recognized for the auto perform are: JOIN, SAY, MSG and WAIT.
JOIN – Joins a channel
SAY and MSG both work the same way here and lets you have the bot send a message to someone or say something to a channel when the bot joins the server.
WAIT – This command causes the bot to pause for a few seconds inbetween commands. Use this if you have a lot of commands set in the auto perform so that the bot doesn’t flood the server and get booted off.
So what you’ll do is open kon.perform in your favorite plain text editor and add a command one to a line. For example:
JOIN #KonBot
MSG NICKSERV identify mypassword
WAIT
SAY #KonBot hello all my peeps!
And then save it. When the bot is run the next time, it’ll automatically do all of those commands. I’ll include a perform.kon.example file that will basically show exactly that in case you forget.
I’m not sure when I’ll release this update. I want to test it a little while longer and make sure there’s no issues with it before I do. But I’m sure it’ll be soon. :)
Hey everyone!
Kon version 1.5.1 is now up and ready for anyone who wants to download it. This version doesn’t add a whole lot but it fixes an issue with the ident and Real Name of the bot. The only other thing it does is add a /MSG command that allows the bot owner to message a non-channel (i.e. Chanserv, Nickserv, other users, stuff like that).
Kon seems to be attracting a lot more attention lately. I first just want to say thanks to everyone who has downloaded and tried it out. Thanks to those who sent me email with suggestions on what to do with the bot. I do appreciate it. With that said, I just wanted to say real quick that the IRC side of Kon is pretty lacking. When I first wrote the bot I never imagined it to be on par with something like mIRC or any other full IRC client. It was really just programmed to be a chatterbot. So please keep that in mind when you find that the bot is lacking something on the IRC side (like being able to auto-perform commands). I’ll add what I can when I have the time.
In the next version I’d like to add some kind of perform that will let the bot automatically join a bunch of channels and perform commands (like identifying to chanserv and nickserv). I don’t know when the next version will come though, so please be patient. :)
With all that said, here’s the links:
This is quite possibly the funniest Youtube video I’ve seen in quite a long time..
I have decided to go ahead and release what I’ve been working on with Kon. This version is similar to the last version of Kon Offline that I released in that it combines the two lb brain files back into one file and utilizes kon.brain for its “Answer Search”. For the change log for this version and the download links, continue after the cut.

The Kaiou 7.5c patch has been released! Continue after the jump for the changelog and download link. Read the rest of this entry »
Kon Offline version 1.2.0 has finally been released. Sorry that it took so long. I kept testing the Kon 1.5.0 engine. While it’s not perfect, it’s probably as good as I’m going to get it for a while (interest in this project is a bit waning as of late).
I’ve redone the way the LB Brain stores things drastically. Before it was split–questions in one file, everything else in another. That’s no longer the case. It’s all back down to one lb.brain file. This version also has what I call “Answer Search.” This uses the kon.brain file. Basically both files are now required to make Kon work (if you use that new function).
Basically “Answer Search” tries to find the appropriate answer to something that you’re saying. It doesn’t always work, and sometimes it has to be pretty specific, but eh.
You: My skills with a sword are highly venerated.
Kon: Too bad they’re all fabricated.
You: I can’t rest ’til you’ve been exterminated.
Kon: Then perhaps you should switch to decaffeinated!
You: I’ll leave you devastated, mutilated, and perforated!
Kon: I’ll leave you devastated, mutilated, and perforated.
Binaries: Download
Picture this scene. The heroes have chased the alien invader who is threatening to destroy Earth back to his ship. They enter the ship and find him in a strange room. The alien begins to laugh and the room glows and sucks out the ability for the heroes to use their boosts and items. A battle begins with those conditions applied.
Hard to imagine that such a thing is possible in Kaiou. Up until version 7.5c it WAS impossible (except for, perhaps, the honor system between players and DMs). Not any more though! Now the DM who started the battle can tell the bot that this battle will not allow boosting and items to be used.
I’m currently working on Kaiou 7.5c. This time it will be a bit slower of a release, so don’t expect this one for a little while longer. I just thought I’d post a preview post showing a few things that are in the works.
Read the rest of this entry »
Version 4.0 has been in development for almost three full years but it’s finally ready to be officially released. As you can imagine it’s full of additions, changes and fixes. Look after the jump for the changelog and the download link. Moving forward I am not sure if I’ll continue to post “full versions” here […]
It took over a year but it’s finally here! Battle Arena 3.2 is done and is now available for download. As usual it’s chalk full of additions, changes and fixes — most of which will be listed after the jump. Hope everyone has happy holidays. See you in 2017.
It’s been nine long months and Battle Arena has undergone a lot of various new additions, changes and fixes. The final release of version 3.2 is drawing closer but still has a little ways to go. As it stands today, here’s some of the main highlights: ADDITIONS: Added the Supply Run type battle. In […]
Chapter 666 – EMPTY HALL OF THE PUPPET TEMPLE [Unix] [MangaStream] The chapter was released a day earlier than usual! Woohoo! Though, was it really a chapter to get excited over? Click the read more and see the summary and some thoughts (as usual).