7.6b has been released! As always, details of the patch are after the jump.
7.6b has been released! As always, details of the patch are after the jump.
I’m just making a quick post to say that I’ve started a help thread on the board for the Battle Arena bot I’m working on. The help thread will contain a player’s use guide, a guide to making new monsters/bosses/weapons/techniques as well serve as the “I NEED HELP WITH THIS” to anyone who downloads this bot in the future.
I’m getting fairly close to releasing it. I’d just like to populate it a little more and do just a little more testing to make sure there’s no game breaking bugs in it.
The thread can be reached by clicking right here.
Hi everyone!
I’m writing this quick post to let people know that I’m not dead. Unfortunately, work on Kaiou has been put on the back burner but that’s because I’ve been working on a new mIRC game/bot. I call it Battle Arena
Those who visit the forums have probably already seen the post for this bot as I’ve been posting there nearly every day with development progress and examples of things. But if you haven’t, no worries. Allow me to quickly explain the concept.
The idea came to me when I had played a bit too much Devil May Cry. I thought “what if there was an mIRC game in which you could kill monsters and bosses and gain orbs and new weapons?” You know, like DMC. But IRC is pretty dead as of late (at least on Esper) so I didn’t want to make a full RPG as I had with #DBZRPG and Kaiou. I basically decided upon making a battle only bot. That is to say, there’s no real RPG elements in here; it’s simply log into the bot, join battles, kill stuff, get rewards, buy new skills/weapons/techniques/items and repeat. Hop out when you’ve had enough for a day.
So that’s what I’ve been building. The bot is completely automated in terms of the battle system. There doesn’t need to be a DM around to do !next and control monsters, like in Kaiou. Here players join the battle when the bot announces an open battle. After a few minutes, it will generate monsters/bosses and have them join the battle and the battle will start. When it’s a monster’s or boss’ turn, they will automatically do their things (better AI system than in Kaiou controls them). When it’s the player’s turn, there’s a few commands you can do (attack with a weapon, attack with a technique, do a skill, use an item). If the player idles for too long the bot will force their turn and skip over them. This is done so that someone can’t disappear for an hour and cause the battle to drag on forever (again, like in Kaiou).
There’s a bunch of weapons that can be bought and each weapon has a few techniques attached to them. Unlike in Kaiou, you can’t make your own techniques but rather have to buy them using red orbs that you earn from battle. You buy weapons using black orbs when you obtain via winning boss fights and being alive at the end of one.
That’s really the gist of what I’ve been working on thus far. I’m getting confident that the first version of this bot is ready for release, so I might release it by the end of July. In the mean time, I usually have it up in #BattleArena on Esper.net. Feel free to come on in, create a character and help me test this thing out.
Until next time!

7.6 has been released! For the changelog and download links, continue after the jump.
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I’ve begun work on Kaiou 7.6, finally after quite a bit of time.
The first thing I’m working on is adding the (long-needed) Monster Types. Basically monster types will act as templates for your newly created monsters. Let’s say you want to make a Dragon. You could, of course, create your dragon and then set everything manually (all the techs, skills, resistances, etc). But if you wanted to save some time you could use a pre-made template for Dragons that comes with some basic Dragon-like techs and skills, plus natural armor and resistances/weaknesses/etc and then add your own stuff to it afterwards.

7.5d has been released! For the changelog of what’s new in this version and the download link keep reading after the jump! Read the rest of this entry »

The Kaiou 7.5c patch has been released! Continue after the jump for the changelog and download link. Read the rest of this entry »
Picture this scene. The heroes have chased the alien invader who is threatening to destroy Earth back to his ship. They enter the ship and find him in a strange room. The alien begins to laugh and the room glows and sucks out the ability for the heroes to use their boosts and items. A battle begins with those conditions applied.
Hard to imagine that such a thing is possible in Kaiou. Up until version 7.5c it WAS impossible (except for, perhaps, the honor system between players and DMs). Not any more though! Now the DM who started the battle can tell the bot that this battle will not allow boosting and items to be used.
I’m currently working on Kaiou 7.5c. This time it will be a bit slower of a release, so don’t expect this one for a little while longer. I just thought I’d post a preview post showing a few things that are in the works.
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Version 4.0 has been in development for almost three full years but it’s finally ready to be officially released. As you can imagine it’s full of additions, changes and fixes. Look after the jump for the changelog and the download link. Moving forward I am not sure if I’ll continue to post “full versions” here […]
It took over a year but it’s finally here! Battle Arena 3.2 is done and is now available for download. As usual it’s chalk full of additions, changes and fixes — most of which will be listed after the jump. Hope everyone has happy holidays. See you in 2017.
It’s been nine long months and Battle Arena has undergone a lot of various new additions, changes and fixes. The final release of version 3.2 is drawing closer but still has a little ways to go. As it stands today, here’s some of the main highlights: ADDITIONS: Added the Supply Run type battle. In […]
Chapter 666 – EMPTY HALL OF THE PUPPET TEMPLE [Unix] [MangaStream] The chapter was released a day earlier than usual! Woohoo! Though, was it really a chapter to get excited over? Click the read more and see the summary and some thoughts (as usual).